Rosario Arias (Universidad de Málaga) will be presenting her paper, ‘Material Traces and Tactility in Neo-Victorian Literature and Culture’, at 5.30pm on Monday, 6 February 2017. The talk will take place in the Cardiff University’s John Percival Building, Room 2.47, and will be followed by a wine reception.
In the latest issue of the online journal Neo-Victorian Studies (9.1: 2016), devoted to neo-Victorianism and the stage, co-editors Beth Palmer and Benjamin Poore acknowledge the relevance that ‘the idea of haunting and hauntedness’ bears upon the field of neo-Victorian studies (1). Indeed, the pervasiveness of the Victorians in contemporary culture has been addressed through the master trope of haunting and spectrality, as many critics have noted. However, Cora Kaplan in Victoriana (2002) has aptly suggested that ‘[t]he Victorian as at once ghostly and tangible … [has] had a strong affective presence in modern Britain’. Therefore, time seems ripe for the consideration of the tangibility of Victorian traces and the traces of the Victorians in contemporary culture. In this talk, I will pay attention to the material side of the trace of the Victorian past, objects and things, as well as the overflow of the past into the present through sensorial materiality, in contemporary literature and culture. In so doing, I will focus on a selection of texts that illustrate the sensuous interplay between the Victorian past and today’s culture by employing critical approaches such as Thing theory, affective materiality and phenomenology.
In the second paper of this year’s CEIR series, held in collaboration with the Cardiff Romanticism and Eighteenth-Century Seminar (CRECS), Dr Emily Rohrbach drew on her current research on voice and dispossession in ‘Gothic’ literature from Britain, Europe and America to examine its influence on the Romantic period. Rohrbach, in her usual critical style which as Dr Jamie Castell stated ‘pays attention to the small details when addressing the big questions’, analysed aspects of the narrative voice that dramatise self-reflexively its own otherness. (more…)
In the seventh of an ongoing series of posts, Harriet Gordon, a second-year doctoral candidate based in Cardiff’s Centre for Editorial and Intertextual Research, discusses the early steps of her project: a book historical study of Robert Louis Stevenson’s global literary networks. Harriet’s project is funded by the Arts and Humanities Research Council’s South, West and Wales Doctoral Training Partnership (SWW-DTP).
In 1879, Stevenson boarded a steamship to New York in pursuit of a married woman, who, less than a year later, would become his wife. Despite spanning little more than a year, this period of Stevenson’s life has been seen by many commentators as a watershed moment, for both his literary career and his sense of himself in the world. This life-altering journey began on 6 August 1879 in St Pancras Station. From here, Stevenson took a night train to Glasgow, and the next day left the Clyde for New York on the steamship the Devonia. He was following Fanny Osbourne, who had returned to California and her husband a year before. (more…)
Unless you are extremely adept at avoiding news on popular culture, you must have, in one way or another, encountered the mobile sensation that is Pokémon Go. In the past six months this augmented reality phenomenon has launched location-based gaming into the public consciousness. In the first paper in this year’s CEIR series, Dr Verity Hunt began by encouraging us to imagine if our smartphones alerted us to nearby voices from the past, rather than the presence of Pikachus. What if your phone could provide you, for example, with a story about the Victorian world set in the place you are standing, incorporating the archaeological traces of nineteenth-century narratives that permeate the built landscapes of our cities?
This is exactly what a team at the University of Southampton are achieving with the Story Places project, combining story-telling skills with the location-based technology behind Pokémon Go to create interactive historical landscapes. Funded by the Leverhulme Trust, the project has built a location-aware, storytelling application for smartphones, which supports situated stories interwoven with the places they are read. The team worked with a range of creative writers, including undergraduate and postgraduate students, taking three case study places as way to explore the potential of the application: Southampton Old Town and Docks, the Bournemouth Natural Science Society and the Crystal Palace Park in South London. (more…)